In early 2015, I was selected by Sightplan to jump on board as a design intern. This was such an awesome opportunity for me since I've never had the pleasure of working on a larger (yet still small) startup team before. Especially since I was not the lead designer.
Blake Everingham (Head of Design), Roman Rusinov (Senior Designer), and Jake Cornelius (Head of Product) were my direct mentors for the time being. They taught me a myriad of things that I simply could not learn in a classroom. Best of all, they let me have a real impact on live products. Credit for icons and previous UI designs goes to Blake Everingham and Roman Rusinov.
There were tons of other things I got to touch upon like printed marketing materials, lots of information architecture for our search and location naming features, and extensive testing for all the products including our IVR system. I can't believe how much my skill-sets have grown and developed over these months at SightPlan.
My first large scale project was to design a new interface for the task creation flow of the SightPlan Mobile App. Originally, there were some difficulties with using the previously designed interface in that users were not using the description function along with photos (as data pointed out).My goal was then to design an interface that acknowledged both taking photos and typing a description by enhancing explorability. Previously, this is what the views looked like. Users were finding it hard to discover the description input because it was hidden behind a segmented controller on top.
Some of these elements were eventually incorporated here and there throughout the process, but a majority of what I designed was cut. That's the beauty of designing. You iterate until you can get it right–something I learned to be infinitely valuable.
All the designs that didn't make the cut get copied & pasted to a page in sketch I call "Old Designs" (surprise surprise). We went through weeks of iterating and ideation until I was able to present the best possible solution.
Sometimes, static images and text don't quite cut an understandable documentation. Luckily, I'm also a pro at prototyping! Does that make me a "Pro-totyper"? Sorry, I just couldn't resist.
For the developers that had a hard time understanding how this detail view would work, I created a few videos from Quartz Composer/Origami prototypes (above).
Finally, the user interfaces above coordinated well with what we needed: clear, visible cues that suggested to a user he or she can type a description, leave a photo, or both. As soon as this feature went live, a property manager immediately called us directly to explain how much they loved the new experience. This made my heart melt. Most importantly, the interface improved usability for our app.There were tons of other things I got to touch upon like printed marketing materials, tons of information architecture for our search and location naming features, and extensive testing for all the products including our IVR system (hoping to get these all uploaded soon). I can't believe how much my skill-sets have grown and developed over these months at SightPlan.See part 2 of my work at Sightplan.